State Switch Escape
Hey all! This is my first ever game jam game, much-less my first ever exported project from Godot! I made this for Patch Notes v1.0, the first game jam hosted by Indieformer, over the 72hr period of the jam.
The theme for the jam was "The Error is the Feature", where glitches are celebrated and become the most important part of the game.
When I heard that, my brain went immediately to a previous project I'd worked on, a fighting game akin go Super Smash Bros. Many games are driven by what are called a "state machine", where the "state" of the player character are dependent on the inputs, frame, and physics processes of the game.
A very common glitch in a state machine is where one state gets interrupted. An example of this is "Wavedashing" in Super Smash Bros. Melee, where you airdodge into the floor. You keep the invincibility, you keep the speed, and you don't need to wait for the airdodge to finish.
In my game, State Switch Escape, your job is to find ways of interrupting your three abilities, Dash, Laser, and Phase, to get past the obstacles and escape from the lab.

I knew going into it solo was going to be tough, so I set the goal of turning in whatever I had when the deadline hit, so here it is! If I had another 24 hours, I would've worked out how to use Godot's audio stream system, as I was expecting it to be similar to Unity's, but the sheer difference in how it was handled threw me off, so as of now the project is just a visual experience.
It's not perfect, but I'm proud with the work that I was able to accomplish in the limited time, and even if it lacks some of the polish I would've liked, I still think the core gameplay concept holds up! I highly recommend anyone join a short game jam like this, and I'll definitely be returning for the next Patch Notes.
| Status | Released |
| Platforms | HTML5 |
| Author | IceBryker |
| Genre | Platformer, Puzzle |
| Made with | Godot |
| Tags | My First Game Jam, Puzzle-Platformer, Short |

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